![]() To begin with, away goes the directed/linear structure of campaign, with little to no repetition, especially of stages, and only one life for your character. MCD modifies many aspects of the original game. As put by my friend Lucas Moura, the campaign, and the most varied modes unlocked after you finish it, presented a wonderful dichotomy between the fact that the game main mechanic is its stillness, but your mind goes so fast with each movement, and showed the combat’s potential.Īlthough i didn’t have the opportunity to play it, similar praise was echoed with Superhot VR, a “sequel” considered by some to be a must-have for VR enthusiasts. With a short campaign, that ranged between 2–4 hours, it offered unique challenges, stages that flowed very well between each other. Its main mechanic and aspect that gives it its unique characteristic, is due to the fact that the world, including enemies and projectiles, only move if you move, whether you look, walk or take some kind of action. Launched in 2016, it originated from a game development challenge, and was subsequently expanded into a browser game, and then reached its final, and mostly known form for the most varied platforms. What could have been a refreshing air, due to changes in its mechanics, unfortunately became a repetitive effort, leaving a bitter taste.įirst of all, let’s talk about Superhot. ![]() ![]() Mind Control Delete: When ego gets in the wayĪnnounced in 2017, the expansion, now a full game, Superhot: Mind Control Delete (MCD), arrived on July 16th, free for those who had Superhot, or bought the base game until its release. ![]()
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